Children of Hermes are proficient in dodge-rolls. Children of Erato can force an opponent to dance for a short time, leaving them vulnerable to attack. Children of Akhlys can fire a small cloud of tear gas towards their opponent. Children of Kratos are able to increase the strength of their allies for a short period of time. Children of Oceanus have the ability to Water Travel, a sort of teleportation; the further the distance, the more is energy drained, and there must be a substantial amount of water at both ends. Template:Demeter Powers, Dionysus on Theoi.com Children of Elpis can draw power from all the hopeful actions or environments they’ve witnessed, committed, or visited in their lives in order to become an embodiment of pure hope. When their energy is drained, they disappear to recharge, the longer they try and interact with the physical plane, the more energy that is drained, and the longer they will have to remain invisible to recuperate. Template:Athena Powers, Boreas on Theoi.com During battle, children of Tyche are able to utilize their life-force and use it as an aura of luck over their allies. It can be shut off for a long time if they please. You are allowed to have up to … and can find out about someone’s previous partners, including: if they had sex, and how long the relationship lasted. Satyrs possess an innate ability to detect and distinguish the unique "scents" given off by demigods, monsters, spirits, and other sources of mythic power. Children of Hecate have the ability to focus all their magical abilities into transforming themselves into any living being, or even a being of their own imagination. Children of Hera generally make strong leaders. The effects are random, but typically powerful and can stretch over a wide area depending upon the amount of energy put into it. Children of Demeter are always surrounded by an aura that normally causes plants to grow where they have walked. Children of Morpheus have the ability to make someone think they are seeing their worst nightmares brought to life for a short time; attempting to scare them into not attacking. They have to be able to visualize the area in which they're sending the music. As satyrs, children of Pan biologically age at roughly half the rate of humans and do not perish of natural causes. Their beds are their favourite colour and the shelves have food from their mothers shop. Children of Oizys can make themselves immune from all physical and mental pain for a few seconds at a time. All targets affected will automatically wake up, albeit feeling groggy and slightly disoriented, after a short time and the aura can only affect a person once a fight. They can even create a field of poppies so tall that it obscures the sight and slows down anyone they are fighting, they only last for a short time before they wither away. Or up to 10 small weapons such as throwing stars, knives and caltrops. People who aren’t willingly freed from gravity can only float a few feet into the air, while the user and their allies can completely fly at their own will. The choice to act on these emotions however, relies on the opponent. Children of Gaia can use dirt, mud, rock,stone, etc. Huntresses stop aging upon joining the Hunt, remaining eternally young. This can make the target lose the will the fight, however, it has the chance to backfire, should the target have strong willpower. Campers include: Arianna Strife (Head Counselor), Tatianna Clark, Phil Clark, Daniel Naser, Tyler Crelman, Steven VanBurren, Mike Scolo Once the effects have worn off, the victims are immune to this ability for a moderate period of time. The elemental can take any form the user wishes, and can be telepathically commanded for the duration. The ability can quickly heal minor wounds and slowly heal major, but not fatal, wounds. Children of Zeus are able to cause a booming thunderclap, deafening and potentially stunning anyone nearby for a few seconds. However, using this in succession will weaken the power’s effect. Their physical prowess substantially increases and all their attacks have an 85% chance of success. The longer the user holds the sphere, the more energy is drained. They are drained based on the power of attacks that strike the sphere. Children of Ares are able to clap their hands so hard and fast due to their enhanced strength that it sends a small shock-wave out. The user can make the creature do his bidding and follow his thoughts. They can track anything under any condition, sense the weaknesses of their prey and exploit them for a short time. Children of Aetna are able to create a wall made out of molten rock that breaks through the earth. Though they are intangible by default, they can make themselves tangible to attack others or if they wish to be seen. Children of Atlas can become resistant to all types of physical attacks for a short time. Template:Love PowersCategory:ErotiadsCategory:Erotios, Template:Fear PowersCategory:Fear NymphsCategory:Fear Spirits, Most likely they would be creatd or turned into one by a god or goddess whose scope encompasses fear or terror, like Phobos and Deimos, Template:Fire PowersCategory:Fire NymphsCategory:Fire Spirits, More than likely they are created or turned into one by a god or goddess whose scope involves fire of some sort, Template:Flower PowersCategory:Flower NymphsCategory:Flower Spirits, Template:Fresh Water PowersCategory:Fresh Water NymphsCategory:Fresh Water Spirits, Template:Hearth PowersCategory:HestiadsCategory:Hestios, Template:Healing PowersCategory:Healing NymphsCategory:Healing Spirits. Children of Nyx have the ability to conjure a dome of solid shadows around them which will defend against attacks for a short time. However, the effects are not permanent, and will wear off after a fair amount of time.

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